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King’s Bounty Legions Review
If you’ve discovered yourself upset by recent ambitious releases such as Civilization World, take heart–King’s Bounty: Legions is a game that certifies you can adapt a dear classic headline for Facebook without sacrificing quality. And in this case, it’s tempting to call the Facebook version every bit pretty well the original. Here is a game that demands the proper level of strategic competence while sporting beautifully rendered character animations and textures. It does not nickel-and-dime you, it offers satisfying battles each time you play, and it never shies from throwing down the gauntlet of challenge.
King’s Bounty is probably absolute known as the Russian stepdaddy of Heroes and Might and Magic, despite the fact the franchise regained a couple of prestige of its own with 2008?s King’s Bounty: The Legend. Like these titles, Legions uses turned-based tactic to pit a host of units with different strengths and weaknesses contrary an enemy team on a area of octagonal spaces. Much of the strategy involucred springs from learning which sort of ally fights absolute against a definite type of foe, as well to utilizing your vast collection of spells and aptitudes to recuperate from devastating attacks on the battlefield. And unlike most preceding attempts at similar gameplay on Facebook, not a single aspect of the deep fight is abstract and the upper levels get quite challenging. additionally, unlike the original King’s Bounty games, you can even devote most of your time to player-versus-player battles. (Although, unfortunately, it’s much easier to battle your friends instead of random people).
But Legions isn’t literally about fight: there’s additionally an enjoyable storyline in the single player campaign that chronicles your rise to reputation should you pick to read the quest text. The rather enjoyable tutorial gets the narrative ball rolling, and you’ll feel swept up into the excitement once you move past the initiating town and start up exploring the world map. Along the way, you’ll visit different towns and locations that all offer entertaining quests centering on a wide variety of differing objectives, together with shops that supply infrequent fighters or magic spells for your growing army. The result is a social game that rarely feels repetitious; particularly when you think that you’ll often feel the require to adjust your troops between each battle.
As with most social games, King’s Bounty has a stamina bar that limits your gameplay on occasion, but its inclusion never feels obnoxious due to the fairly lengthy battles that reward even a casual approach to the game. (In fact, PVP battles do not require energy.) But the fun does not end when you step away from your personal computer. Like Civilization World, Legions characteristic a sort of asynchronous gameplay that permits you to exploit the game even when you’re not playing, despite the fact the version you’ll find here feels more consistently remunerative. Here, you can send out “patrols” that permit your troops to combat in battles, find items, and choose up gold while you’re sleeping other otherwise occupied. Only hour-long patrols are free, however–you’ll have to buy longer patrols except you receive them as drops in game.
King’s Bounty: Legions should be considered a landmark headline in the struggle to make Facebook games as noteworthy as their personal computer and console counterparts. Its ambition could be a peaceful one, but for a platform that has long passed off random encounters based on stats as tactic, Legions appears like the coming out of a bright new era. If there’s a drawback here, it’s only that the microtransactions you’ll find within Legions’ boundaries are fairly costly for what they offer, despite the fact Legions never turns it impossible to play the game without them. Most players, I’m sure, will find Legions more than worth weeks of their time despite the fact, and probably more remunerative than the franchise on which the game is based. And that’s worth a king’s bounty in itself.